Saturday, 17 June 2017

KOW: Beers of War, practice games

Last week, Mick and I got together to test out our 1000 pt Kings of War armies for the upcoming Beers of War tournament on the 8th of July. And did we have some fun, oh yes :-)

Before I start the following diatribe thought I'd mention that I'm on holiday next week, so no posts for a while, but I will be back posting soon.
Game One


We played a basic kill scenario just to get used to the armies, next time we'll practise some of the more fiddly scenarios.


Most of Mick's army are Morax infantry and Gore Riders which are Cav, Doh.



I used the Stampede to move through the woods, hoping to catch Mick out later in the game.


My Brutes edged forward, into a trap by the looks of it!



The Stampede keep circling the terrain.


Mick's excellent pincer set up drew my line apart and meant neither side were really well protected.


Also I had not paid attention to how close the Morax were on the left flank, deary me...



All of a sudden I am 3 units down, what happened?



A frontal charge by the Brutes on the secon Gore unit ended in victory for the Herd, but really its too little too late.


The Gores hit my Shamen and despatched him.


Then followed up into the Brutes.



The Brutes were routed and then all eyes turned to the outnumbered Stampede. The  Herd were completely defeated.

Orcs:
2 Regiments of Morax
2 Regiments of Gore Riders
Krudger on a Gore
Wizard

Herd:
2 Regiments of Brutes
Stampede
Shamen with Heal 5
2 Troops of Hunters with bows

Game 2


Second chance for glory, I kept my forces more together this time.



Mick split his into two camps, Morax to the left and Gore Riders to the right.



My idea was to crush the Gore Riders first then move onto the Morax.



I had badly judged the distance between the Gores and the Brutes, leeding to the demise of the Brutes.

The Stampede got too close but I thought they could stand the heat for a turn.


Wrong they were wavered, which meant no movement and no attacking, a sitting duck.


Despite both units of Hunters ambushing Mick's Gore, they failed to dent them.



In a last ditch attempt at glory, the Brutes rout the Orc Lord and the Stampede rout the Gore Riders.


While Mick's other Gores tore up the Hunters.


The Stampede was not best placed to face the Morax, especially with 12 wounds.


The last of the Hunters go down.


And with the last Brute Horde left being stared down by 2 regiments of Morax, one in the flank, it was obviously time to throw in the towel.

Well done to Mick, he played well throughout, he really manipulated my troops well, pulled them from pillar to post. 

I will have to go back to the drawing board and think how I might alter my list and consider how I aught to be playing that list, since I'm not at the moment!

Mick made some decisions about his force too, he decided for the next game to lose his Godspeaker, pick up a troop of Skulks and just have his Lord on Gore as his inspiring presence.

All in all a great couple of games and I learned lots from the encounter. Looking forward to the tournament more than ever now :-)

Friday, 16 June 2017

Zombicide: All the Walkers

After I had completed the first 15 Walkers I have found it quite difficult to get back to these, lots of separate projects on the go. But yesterday I got up early and spent a little time getting the rest finished. 

Here are all three groups in their 3 colours. Next I will be undercoating the Runners and then finally the Fatties will get a lick of paint. All will be done in the basic 3: grey, red, green, colour scheme.














Tuesday, 13 June 2017

Beers Of War: Wood Bases


Very busy, last two days, making 20 bases (actually 40 boards cut) for trees for the Beers of War Tournament in July, Saturday 8th. Couple of other projects in the background.
Will post finished product when all complete :-)


Still a bit of sanding and gluing to be done before they go off to Luke at Luke's APS to have their trees made and added.

Monday, 12 June 2017

Frostgrave: Character, Monster and Soldier Cards


Have been asked recently for a link to the cards I made for Frostgrave a while back.
So I have linked these titles hopefully to my dropbox account so you can copy them.
Not good with tech, certainly not done this before so hope they work. They are word documents and I really have no clue how to make them into PDF, so hope they are useable.





I would like to point out that these are all my own work and that they are in no way endorsed by J A McCullough or Osprey Games. Hope that covers me :-)

Sunday, 11 June 2017

Ghost Archipelago: Pirate Ship

Well I got roundly distracted, partly due to Serefina who is going to see the new Pirates of the Caribbean film today, but also because I have been thinking of playing games on islands such as occurs in Ghost Archipelago the new game from J McCullough.

So I started to build two pirate ships for us to play with, so that when the game comes out later this year, we will be ready to go :-)

Firstly I found these on the Net and they really were excellent. Thank you Mr Gary Chalk.

Plans

This is what I have constructed so far and I have to say that considering they are made from catfood boxes they are coming along well.


To give a sense of size I have included 2 Foundry Greeks and a converted GW wizard from the 90's.


Stern shot below.


Should be able to get a warband of about 10 models onboard, +1 for the crows nest.


Basic internal structure.